How companies use dark patterns, on balancing business goals and supporting users, design great product listings, make better product decision and avoid the hellthread.
Prioritise user problems, find better alternatives to dark patterns, understand hypotheses, manage difficult stakeholders, transcribe audio and draw the rest of the owl.
Where design thinking went wrong, how to do better user authentication, why making it easier isn't enough, the end of Agile and enjoy infinite steamed hams.
How to engage stakeholders, understand platforms, identify consequences, design better product reviews, explore fun fonts and listen to a surprisingly good Radiohead/Mario64 mashup.
How to be human in a world of AI, stop stealing sheep, create useful personas, add noise to Figma, explore design writing and verify your LOLs.
How to create personalised designs, produce clearer UX maps, understand your design system maturity, chat with an AI, ignore (some) deadlines and launch meteors at major cities.
Write better error messages, set up grids in design systems, write better presentations, design great dashboards, discover interesting websites and create cursed AI art on your phone.
How to design inclusive name fields, clean up messy design files, get address fields right, make better buttons, import web pages into Figma, do some Zen driving and add some sparkle to your cursor.
How to design for delight, understanding Figma Widgets, using machine learning, getting to grips with complex products, whiteboard inception and a Canadian ghost town.
Which research method to use when, how AI is being used by writers, down with happy talk, making accessibility fun, run Doom in Doom and grip necrobotically.
Bring back the to product design, demo earlier for more success, why nothing can be better, tell stories, create cool videos, copy code, test your morals and get nostalgic for 90s sounds.
How and when to pay off design debt, how systems thinking can make you a better designer, not boring apps, doodle-y SVGs and Bach played on three C64s.