You are what you do, do the right thing, design for inclusion, get better at getting better, understand UX mapping, explore the psychology of UX and fly through a photo.
How to test UIs, why less is better, deconstruct design thinking workshops, create non-addictive products, listen to endless acid and watch two bots find a time to meet.
Understand UX strategy, analyse design trends, explore design system components, learn about type, send big files and be wowed (and a tiny bit scared) by what AIs can do.
Celebrate women designers, be vulnerable when sharing work, don't suck as a leader, create accessible products, escape boring video calls and get chatted up by an AI.
Leadership for introverts, you're not an imposter, why some designs look good, create ethical products, communicate better with mockups and make some Bardcore memes.
A $500m lesson in UI design, Figma component madness, problems with design thinking, how to build user trust, new motion design tools and cursed AIs.
How to use emotion to deliver better experiences, why we should be helping people not exploiting them, lead good design reviews, generate shadows and listen to forests.
Avoid design biases, write better how might we's, progress as an individual contributor, banish keyboard clacks from video chats and puppet a virtual character.
How to reduce bias when prioritising, learn to design with consistency, why accessibility must be considered from the start and code in your favourite font.
Think about what's wrong and right with digital design today, understand how designs are built in code, fail faster to learn faster and get some unusual gifts from the Internet.
Paying back product debt, better remote onboarding, asking good questions, forgiving users' mistakes, naming things well and 50 years of the exploding whale.
Why you should design less, how to build better roadmaps, why leaving things unfinished is good, run Linux on your iPad and make chiptunes in your browser.